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Seek Experience Redesign for TV on Sheyda VOD

Seek Experience Redesign for TV on Sheyda VOD

Adaptive Seek Feedback Designed for Every TV, from Smart to Legacy

Adaptive Seek Feedback Designed for Every TV, from Smart to Legacy

Tools:

Tools:

NotebookLM

Claude

ChatGPT

Platform:

Platform:

Web, Mobile & Android TV

Status:

Status:

Pre-launch

Website:

Website:

Giving Users Control of Seek

Seeking on Sheyda VOD’s TV player gave no feedback about distance, speed or destination, and thumbnails had been removed to protect older TVs. I designed an adaptive seek model hat restores control on Smart TVs and protects performance on legacy devices: progressive speed, three-zoned feedback and device-tiered confirmation. My responsibility was the seek interaction model, from problem framing to engineering recommendations.

Core Experience Challenges

Core Experience Challenges

Core Experience Challenges

Data-driven improvements across the ad experience:

No Feedback: Users couldn’t tell how far they had jumped, how fast, or where they would land

Hardware Limits: Thumbnails had been removed to protect older TVs, so there was no preview of the destination

Hidden Gesture: Users didn’t know that holding

◀︎ or ▶︎ lets them seek faster

Remote-Only Input: Every interaction had to work with a few remote buttons and stay readable from a distance

Key Design Decisions

Key Design Decisions

Key Design Decisions

What I Decided and What It Cost

Two tiers instead of one design for all

Decision: Keep visuals and speed rules consistent; vary only preview and seek confirmation.

Why: Weak TV design limits everyone; high-end design lags on older devices.

Trade-off: Two behaviors increase design, build and QA effort, but each group avoids the other’s limits.

Hold-Based Speed, Capped at ×8

Two tiers instead of one design for all

Hold-Based Speed, Capped at ×8

Decision: A tap moves ± 10 seconds. Holding steps through ×1, ×2, ×4 and ×8.

Why: Users get precision first and speed on demand, with no extra buttons on a remote.

Trade-off: The ×8 cap gives up raw speed to protect user control and weak devices.

Decision: Keep visuals and speed rules consistent; vary only preview and seek confirmation.


Why: Weak TV design limits everyone; high-end design lags on older devices.


Trade-off: Two behaviors increase design, build and QA effort, but each group avoids the other’s limits.

Hold-Based Speed, Capped at ×8

Decision: A tap moves ± 10 seconds. Holding steps through ×1, ×2, ×4 and ×8.


Why: Users get precision first and speed on demand, with no extra buttons on a remote.


Trade-off: The ×8 cap gives up raw speed to protect user control and weak devices.

Release To Seek, OK to Confirm

Decision: Smart TVs seek when the button is released. Legacy TVs seek only after OK.

Why: Release-to-commit matches Netflix, Prime Video, and Apple TV. On older TVs, OK prevents accidental seeks and scrubbing lag.

Trade-off: Legacy users take one extra step in exchange for stable playback.

Automatic speed limits near the end

Decision: Maximum speed steps down as the video ends: ×8 above 10% remaining, ×4 below 10%, ×2 below 30 seconds and ×1 below 10 seconds.

Why: Precision matters most near the end, and overshooting the target is easy.

Trade-off: Slower seeking at the end in exchange for fewer overshoots.

Automatic speed limits near the end

Decision: Maximum speed steps down as the video ends: ×8 above 10% remaining, ×4 below 10%, ×2 below 30 seconds and ×1 below 10 seconds.

Why: Precision matters most near the end, and overshooting the target is easy.

Trade-off: Slower seeking at the end in exchange for fewer overshoots.

Controls stay at the bottom

Decision: Pause, forward and back stay at the bottom, and the center shows only the speed multiplier.

Why: Center controls would cover the main subject of the image and break a pattern TV users already know.

Trade-off: Less prominent controls in exchange for an unobstructed picture. Not building it was a design decision.

The Seek Experience

The Seek Experience

The Seek Experience

Three Zones, Three Questions

Center (how fast): The speed multiplier only (⏩ ×4), with no extra text and no modal, readable from across the room

Left and right edges (how far): A live offset such as + 02:30, updating while the button is held

Bottom (where you will land): The seekbar with the destination time, plus a live thumbnail on capable devices

Discoverability: A one-time hint of 3 to 5 seconds on first player launch teaches the hold gesture without interrupting playback again

Fallback When Power Can’t Be Detected: The thumbnail appears only after a 300 to 500 ms dwell on the Seekbar, which avoids unnecessary decodes

Built for Performance: No video decode on every movement, seek only after the interaction ends and sprite-sheet thumbnails where possible

Expected Impact

Expected Impact

Expected Impact

What the redesign should change:

For Viewers: A clear sense of how far they moved, at what speed and where they will land

For the Product: Less configuration, fewer seek errors and a better TV experience

For Performance: Stable playback on weaker devices without removing the experience on stronger ones

Key Learnings & Reflections

Key Learnings & Reflections

Key Learnings & Reflections

Lessons That guided the Design

A technical constraint became a design input and led to a tiered solution instead of a compromise

Separating feedback by zone keeps the screen readable from a distance

Guardrails such as end-of-video speed limits improve control without adding interface elements

Choosing not to build something, like center controls, protected the viewing experience

Skills & Methods

Skills & Methods

Skills & Methods

Service Design  ·  UX Strategy  ·  Adaptive Design ·  Information Hierarchy  ·  Feature Discoverability  ·  Performance-Aware Design

Looking to elevate your product?

Looking to elevate your product?

Looking to elevate your product?

I focus on designing system-driven experiences that align with business goals.
If this approach resonates with your product, feel free to get in touch.

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